Pact 0.0.11
0.0.11 is up. Every enemy got a new attack in this build. Peasants are throwing turnips now! Changelist below
- Forts are less common (suggested by Jason).
- Sped up animations of most combat units slightly.
- Added particle effects to most attacks.
- Added an option to turn off antialiasing to increase performance.
- Added an option to lower the resolution to increase performance.
- Minor performance boost when in map.
- Increased timing window on location clicks to make travel clicks easier to register (reported by @Crowley93 and @Enrymion )
- Fixed crash due to replacing your own banks with new banks (reported by @mtarini)
- Fixed a combat crash caused by removing an already removed combat passive (repoted by Jason)
- Added a simple background to combat.
- Knight base strength increased by 1. Added a new ability that wounds targets.
- Archer can now poison targets.
- Pikeman has a new attack that grants him 1 shield after attacking.
- Shade has a new attack that heals one after attacking.
- Peasant now sometimes throws turnips.
- Units are now removed from initiative as they act
- Unit attacks are now telegraphed next to HP bar. Only passive effects are on top of HP bar.
- Changed "Strengthen Pact" to only heal 5 HP to whole party, rather than all health. Lowered notoriety gain from it.
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Pact
A turn-based strategy roguelike. Make a pact with a demon for world changing powers and survive the consequences.
Status | In development |
Author | porousnapkin |
Genre | Strategy, Role Playing |
Tags | Fantasy, Procedural Generation, Roguelike |
Languages | English |
More posts
- Pact 0.0.10 - Save and LoadApr 09, 2020
- Pact 0.0.9 - QoL Features and Bug FixesApr 01, 2020
- Pact 0.0.8 - Locations locations locations!Mar 26, 2020
- Pact 0.0.7 - Painted Map, Artifacts, and MoreMar 19, 2020
- Pact 0.0.6Mar 09, 2020
- Pact 0.0.5Mar 06, 2020
Comments
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Such a good game, keep up the good work! :)