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Devlog
Pact 0.0.11
April 15, 2020
by
porousnapkin
#patch
0.0.11 is up. Every enemy got a new attack in this build. Peasants are throwing turnips now! Changelist below - Forts are less common (suggested by Jason). - Sped up animations of most combat units sl...
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Pact 0.0.10 - Save and Load
April 09, 2020
by
porousnapkin
#patch
0.0.10 Adds saving and loading. This happens automatically at the end of every day. - Fixed a series of crashes related to bad memory checking. - Game automatically saves at the end of every day, and...
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Pact 0.0.9 - QoL Features and Bug Fixes
April 01, 2020
by
porousnapkin
#patch
Here's a load of fixes targeting areas I've gotten reports on. Chagelist: Added speech bubbles to social locations so they can respond to events Fixed opening menu flow to hide the UI until the world...
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Pact 0.0.8 - Locations locations locations!
March 26, 2020
by
porousnapkin
Every location has had a huge revamp with the goal of having an internal narrative, as well as at least one long-term map-changing consequence action associated with it. What does this mean? Now you c...
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Pact 0.0.7 - Painted Map, Artifacts, and More
March 19, 2020
by
porousnapkin
#patch
Build 0.0.7 is up. Changelist: - The map is now painted, no longer black and white. - UI is now bright themed, rather than dark, which fits the painted map better. - A large number of bug fixes. - Ear...
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Pact 0.0.6
March 09, 2020
by
porousnapkin
#Patch
Build 0.0.6 is up. Changelist: MASSIVE rebalance. Goals: Combat now in general takes twice as long. Most units have double their old HP. No combat action exhausts now. This allows you to spend mana...
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Pact 0.0.5
March 06, 2020
by
porousnapkin
#patch
Build 0.0.5 is up. Changelist: - Strengthen pacts are more expensive (40, 80, 120, 160, 200) -> (40, 100, 200, 300, 500) - Pikeman can now shield themselves. They no longer start with Counter, but ga...
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